“ahem. the cup is only a temporary residence.”
he insists he can manage the spoon.
leave the paperwork for a moment.
your time together
small kindnesses have a way of adding up.
a little care might bringhis world a little closer.
a little home
things worth keeping
make yourself at home
your courtyard saves in this browser, so he’ll be waiting whenever you come back. save a copy to keep a backup or move him to another device.
offer him something to eat, share some tea, and give him a headpat. you can pet him by tapping him, too.
a new kind of care gives 5 bond. your first conversation each in-game day gives 15. food and tea share one care reward; you can enjoy them as often as you like.
watch how he’s doing. when he’s peckish, drowsy, restless, or wistful, giving him what he actually needs earns a little extra. keep everything comfortably full and he’ll flourish, once a day, for a bonus. games and tidying tire him out, and a sleepy minister won’t play.
each time of day has a small ritual: breakfast in the morning, tea in the afternoon, a chat in the evening, bed at night. a soft dot marks it.
he notices how you spend time with him: gentle, teasing, or quiet. conversations count most, everyday care a little. whichever way you lean shapes how his evenings and letters sound. the journal shows where things stand.
his lantern evenings come with time as well as bond: each waits for a certain day together. in between, as trust grows, he’ll have small things to show you, one a day at most.
his games grow subtler as you grow closer: memorials pick up lines that don’t belong, and his tea requests turn into hints about how he feels. getting it right first time earns a little extra.
the cracked jade that shrank him mends a little on good days: a fulfilled request, a flourishing day, a perfect game, a shared moment. when it’s whole, a last evening waits. furnishings each help in their own small way, and the pantry turns spare copper into treats.
he keeps busy between visits: letters at the desk, tea by the cups, the odd dispute with a cricket. once a day he’ll ask how yours went, and he remembers what you tell him. after the last lantern evening, you can invite him to his true height whenever you like.
at 20 bond, follow the lantern into his world. days follow the real calendar, turning over at 4am, and each brings a new request. tidy, pick up, and play live under more.
eight full-size encounters and eleven small moments await. requests and games earn copper for his wardrobe and little home. there’s no penalty for taking your time.
the other one is replaced. to keep both, close this, save a copy from settings, then reopen him.